Druissa Frye
⚠️ AUTO-EXTRACTED from forum post — Review and edit for accuracy.
Original Profile
Name: Druissa Renn Frye
Age: 39
Race: Human
Home: Dathomir
Appearance: Dru has large, hooded eyes that appear to change color with her apparel, but are—primarily—a green-tinted-grey. Her hair is dark brown and cropped several inches past the shoulder. At 5’6”, she is toned, with a boyish figure. Dru is vaguely reminiscent of a cat. A number of scars litter her arms, chest, legs and neck, and an accident in her youth resulted in the loss of varying parts of three toes on left foot.
Personality: Druissa is probably insane. She was born with dissociative capacity. This ability, combined with a passionate thirst for knowledge, slight depersonalization, and a genetic deficiency on her mother’s side, developed into a strain of Dissociative Identity Disorder. After years of training, she learned to control the disorder, allowing her to create personalities at will. In addition to this ability, she has developed talents for cosmetics, and linguistics.
Dru, herself, is a curious collection of traits and irrational fears. She is arguably an asset because of her condition, but can prove difficult to work with.
Goals and Ambitions: Currently, Dru has no goals beyond furthering her education.
Career: Colonel of the Imperial Republic Special Operations.
Education:
Graduate of:
Jacobson College of Education
Layha Solo College of Humanities
Centre for Higher Learning
School of Languages & Cultures
Layha Solo College of Intergalactic Studies
Eric T. Jackson College of Military Science
Student of:
Treyson College of Public Administration
Cohean College of Engineering
Marc Stratus College of Natural Science
Katarn College of Business
Institute of Technology
Property: A non-descript ship she loves tinkering with, and twin blasters.
Family:
Lerant Frye (Father)
Neress Frye (Mother)
Krisyn Desler (Sister)
Nadi Frye (Brother)
Erek Desler (Brother-in-Law)
Kressa Desler (Niece)
Rolus Desler (Nephew)
Background: From an early age, Druissa exhibited an interest in knowledge, and appeared very like a prodigy. Shortly after her disorder began emerging, Lerant and Neress sent Dru to a government institution for the gifted, requesting she work with a psychological specialist who could help her learn to control the condition. She was seven at the time.
Through the doctor’s assistance, Dru learned to suppress her alternate personalities, and even control and create them at will. However, the new ability came with the price of incredible patience and self-control. Only by ensuring that she retained a part of herself in the personality could she prevent it from gaining complete control.
In her early college years, she enrolled in several acting courses, which allowed her to gain a deeper control of her disorder. Through tireless effort and stubborn greed for education, Dru completed a plethora of degrees and found herself a position in the Imperial Republic’s Special Operations.
Extended Personality Records: Druissa is tone deaf, but that does not stop her from singing frequently. Or loudly. She has two left feet and often trips over herself. But will dance at any given opportunity anyway. When laughing, she has a tendency to snort. Druissa is absent-minded, which has led her to otherwise avoidable trouble. She is easily distracted by shiny things—to the point of forgetting everything else. It has been debated that, if placed in a full-body bind, she would go insane for want of movement.
Excessive curiosity prompts her to ask continual questions about anything and everything. This habit led to an inability to keep her mouth shut. Druissa usually thinks out loud, and has long conversations with herself. Often as not, these conversations spawn arguments which end in a nasty period where she is not on speaking terms with herself. Painfully honest, she does not really comprehend the concept of tact. Because her mind is always active, Druissa does not pause to think. Therefore, she lacks common sense.
Although she does not believe that Ewoks exist, she has an incurable fear of them. In general, small and furry creatures have a propensity to unsettle and frighten her.
In younger years, Druissa had a quick temper that led her to slip into any number of personalities. Since then, she has learned to control herself better than most Jedi, as their lack of self-control does not provoke them to wake up six months after they went to bed with no memory of the previous time. Still easily vexed, Druissa has learned to permanently erase her memories of bad instances in her life. Unfortunately, she also will forget the lessons she may have learned from it, and the people involved. She does not remember faces or names well. It has been debated that this has caused Druissa to become face-blind.
More than likely, however, she simply does not pay enough attention to names and faces to begin with.
As a child, she dealt with her temper by gnawing at the middle joint of her right index finger, and biting her toenails. Eventually, they developed into habits. Patience is not yet something she has mastered.
Druissa is possessive, and will protect her belongings fiercely. When something becomes hers, it is hers forever—and she will never get rid of it. Because of this, her home is overflowing with new, old, broken, random items she has acquired, loved and named. Taking things out of her hands, or out of her sight, is a pet peeve that will earn immediate retribution in whatever form she may choose at the given moment.
Eternally stubborn, Druissa’s reason are inexplicable to others. For this reason alone, she is difficult to read.
In light of emergency, she is wont to seek out an insignificant detail on which to concentrate, which often leads her to pursue a quest entirely irrelevant to the actual issue. Once involved in a quest, it is impossible to move Druissa from her course of action—whether it be to fetch a rare fruit from the moons of Gala, or impaling an inanimate object whilst insisting it is a furred creature on the verge of attack.
A noteworthy aspect of Druissa’s character is her tendency to make vast overestimations. She is wont to analyze a situation and, neglecting undeniable facts, blaze in without being prepared. Or, conversely, to spend an exaggerated time preparing for what may have been settled in minutes.
Druissa is loyal to her own values and morals rather than any form of authority. Trust is slowly bestowed and quickly withdrawn, making her something of a recluse. Her good opinion once lost is lost forever. And, as much of humankind has proved a disappointment, she continues to withdraw into a world of her own making, which outsiders cannot penetrate.
Slowly, this world becomes more real to her than physical reality, and the characteristics which make her strange to the outside universe grow stronger.
Only her family has the privilege of her eternal confidence.
At the same time, however, she will strike conversations with anything that moves and is entirely too social for this discrepancy.
Druissa is amused by almost anything that does not involve stroking her pet peeves. Even when chosen as the victim of criticism, Druissa will offer suggestions and laugh, unable to control the impulse or see past the humor of the situation.
Although she lives on her own, Druissa is unable to cook because of an obscure fear of kitchens and being eaten in one. This phobia originated in the form of a particularly nasty dream in which Ewoks devoured her after breaking down the bedroom door and dragging her into a kitchen. As they marinated her in alcohol, Druissa developed oenophobia: the fear of wines.
But food is her hobby—in particular, anything that is not healthy in large amounts. To counter conventions, Druissa will rationalize junk into vegetables.
Druissa enjoys flying. And accompanying the ship with background noises, such as explosions. Perhaps because her mind is so frequently in the clouds, she prefers to be in the air.
In other personalities, her nature varies in number and magnitude. However, none of them have any sense of pitch, though some like to display this more than others. None of Druissa’s personas possess Force potential.
Druissa has xanthophobia, which is the fear of the color, or word, yellow. She also has the fear of Star Destroyers careening out of orbit and landing on her head, the fear of glaring lights growing larger while heading toward her, and rhabdophobia: the fear of being beaten by a rod, and of the mystic. Logically, this makes her afraid of the Force.
When asked to face her fears, she will begin rocking back and forth on her heels, eyes shut and fingers stuffing ears, and singing.
Above all else, Druissa fears losing self-control. The unknown terrifies her, and Druissa would sooner kill herself than knowingly slip into a new identity. Because of this, she has a certain fear of her emotions.
Enjoying the leisurely pastime of singing and dancing in public, Druissa thrives on the ability to disregard the opinion of others. She prefers to read upside down, and loves finding parties wherever she happens to go—such as in the shadows behind her bed. When given a day to herself, Druissa will often wander around aimlessly until she discovers something of interest.
Everything is of interest.
Druissa also enjoys juggling.
Druissa lacks a full understanding of the concept of names (when tagged to animate objects) and will often refer to people by their title. When introduced, she will generally assume that the name they give is a title, description or species. She refers to herself as, when first meeting someone, as “Me” or “a Drui”.

Who is it that can tell me who I am?
— William Shakespeare, King Lear
Roles
| Organization | Title | Rank | Start IRY | End IRY | Notes |
|---|---|---|---|---|---|
| unknown | Unknown | — | 0 | — | Needs research |
Relationships
Notes
- Source: Primary_Characters
- Original Author: Druissa Frye
- Posted: 2008-08-27T07:59:29Z